Stickman Skirmish
A 2-player tactical card duel. Pick two of the eight classes, shuffle their cards into one deck, and bluff your rival off the table. Fast, mean and full of dirty tricks - and every class is in the box.
Independent tabletop studio
We build tight, tactical tabletop games that start simple and get sharper the longer you play them. Our first one is nearly at the table.
What we make
One game close to the table, and more already on the whiteboard. Some will fit in a pocket, some will take over the table - all of them reward you for playing them again.
A 2-player tactical card duel. Pick two of the eight classes, shuffle their cards into one deck, and bluff your rival off the table. Fast, mean and full of dirty tricks - and every class is in the box.
Stickman Skirmish is the first of several. The next one is on the table now - different game, same obsession with decisions that hurt.
The newsletter hears about it before anyone else.
The design diary goes out every few weeks.Card spoilers, art in progress, and the rules arguments we lost. No launch-day surprise - you will see it coming.
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Ten battle dilemmas decide your ideal two-class pairing out of 210 combinations - then you can dare a friend to beat it.
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Day one at the KvKRegistered in 2026
Our story
Guubra Games became a real company the morning we walked out of the Dutch Chamber of Commerce with a welcome folder and no idea what we had signed up for. The games had existed for a while by then - on kitchen tables, on scrap paper, in arguments about whether Armor was overpowered.
We build in the open: the design diary, the card spoilers, the calls we got wrong the first time.
The design diary
One email every few weeks with art reveals, card spoilers and the messy calls behind the games. The list always hears first.
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