Stickman Skirmish
A 2-player tactical card duel. Pick two of the eight classes, shuffle their cards into one deck, and bluff your rival off the table. Fast, mean and full of dirty tricks - and every class is in the box.
Independent tabletop studio
We build tight, tactical tabletop games that start simple and get sharper the longer you play them. Our first one is nearly at the table.
What we make
One game close to the table, and more already sketched on the whiteboard. Everything we build is designed for two to four people, a small box and a short evening.
A 2-player tactical card duel. Pick two of the eight classes, shuffle their cards into one deck, and bluff your rival off the table. Fast, mean and full of dirty tricks - and every class is in the box.
Stickman Skirmish is the first of several. We are prototyping the next one now - same philosophy, different table.
Join the newsletter and you will hear about it before anyone else.
Two minutes
Ten battle dilemmas decide your ideal two-class pairing out of 210 combinations - then you can dare a friend to beat it.
Take the quiz
Day one at the KVK
Our story
Guubra Games became a real company the morning we walked out of the Dutch Chamber of Commerce with a welcome folder and no idea what we had signed up for. The games had existed for a while by then - on kitchen tables, on scrap paper, in arguments about whether Armor was overpowered.
We build in the open: the design diary, the card spoilers, the calls we got wrong the first time. If you like watching a game get made, you are in the right place.
The design diary goes out every few weeks.Card spoilers, art in progress, and the rules arguments we lost. No launch-day surprise - you will see it coming.
Join the listOne email every few weeks: art reveals, card spoilers, and the messy calls behind the game. When Stickman Skirmish launches, the list hears first - and nothing is for sale until then.
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