Room to grow into
Our games start simple and get deeper on purpose. Pick the level of complexity that suits the table you are at tonight, then climb when you are ready for more.
About the studio
Guubra Games is an independent tabletop studio in the Netherlands. We make short, tactical games that fit on a cafe table and still give you something to argue about on the way home.
How we work
Our games start simple and get deeper on purpose. Pick the level of complexity that suits the table you are at tonight, then climb when you are ready for more.
A turn is only interesting if giving something up is part of it. We cut anything that lets you play on autopilot.
Art reveals, card spoilers, and the calls we got wrong. The design diary is public because watching a game get made is half the fun.
Timeline
Stickman Skirmish existed as scrap paper, sleeved proxies and long arguments about whether Armor was overpowered. It was.
We walked into the Chamber of Commerce and walked out with a company, a welcome folder and a deadline we set ourselves.
Eight classes, art in progress, and a public design diary. The class quiz is live so you can find your pairing before the box exists.
Finish the first box, get it into hands, and keep prototyping. The newsletter is where both get announced first.
The design diary lands in your inbox, not an algorithm. One email every few weeks, and the list hears about launch first.